Join a Town

Your quick guide to becoming a resident and enjoying protected, community-driven gameplay with Towny.

Benefits of Joining a Town

  • Build protection with claimed plots covering bedrock to sky using Towny permissions.
  • Community facilities like farms, shops, inns, and shared storage.
  • Collaboration on projects with neighbors and guidance from a mayor.
  • Convenience via town spawn travel if public: /t spawn <town>.
  • Growth perks when towns join nations (more claims/outposts, potential protections if enabled).
  • Economy access with easier trading and proximity to player shops.

Caveats & Downsides

  • Upkeep and taxes: Towns pay daily upkeep and may charge resident taxes from player balances.
  • Mayor rules: Plot permissions and building guidelines are set by the mayor/staff.
  • Inactivity risk: If the town bank cannot pay upkeep, protection can be lost until restored.
  • Relocation cost: Moving towns may require unclaiming, selling plots, and travel time.
  • Shared spaces: Community areas depend on plot permissions; be cautious with valuables.
  • Coordination: Joining events, projects, or expansions may depend on mayor activity/timezone.

Quick Steps

  1. Open the in-game list of towns: /town list or /t list.
  2. Browse towns and pick one you like. If public spawn is enabled, click the town name in chat or use /t spawn <town>.
  3. Ask to join in chat or Discord, or type /t join <town> if the town allows open joining.
  4. Once invited, accept the invite shown in chat. You are now a resident.

Video Guide

This video covers Towns and Nations fundamentals that help you understand how joining a town works.

Source: YouTube

Town Basics

Residents: Players in a town are called residents; players without a town are nomads.

Town blocks: Claimed land cells that protect builds from bedrock to sky. Unclaimed land is wilderness.

Plots: Town blocks that can be assigned or sold to members; used for homes, farms, shops, jails, inns, etc.

Money: Servers use an economy. Costs include plots, outposts, upkeep. Check prices via /towny prices.

Upkeep: Daily town upkeep is taken from the town bank. If unpaid, protection can be lost.

Outposts: Separate claimed areas away from the main town; cost more than adjacent plots.

Nation benefits: Joining a nation can increase claim limits, outposts, protection, and may adjust upkeep.

Helpful Commands

/towny universe — Overview of towns, nations, worlds.
/town list — List towns (use page numbers if needed).
/town <name> — Details about a town.
/t spawn <town> — Teleport to public town spawn (if allowed).
/resident <name> — Info about a resident.
/nation list — List nations.
/towny prices — View costs for plots, towns, outposts, upkeep.
/towny time — See when upkeep occurs.